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Silicon Validation Software Engineer- GPU IP Validation and Integration

Apple, Inc.
United States, Boston
March 28, 2024
Summary

Posted: Jan 25, 2024

Role Number: 200457302

Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment.

Key Qualifications

  • Experienced with Graphics, OpenGL, and CUDA
  • Experienced with image processing, memory hierarchies, and compilers
  • Strong C/C++ programming skills
  • Proficient in Python and GNU Make
  • Deep understanding of compute systems, operating systems, and computer architecture
  • Passionate about writing code close to the hardware, and debugging
  • In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
  • You enjoy the validation mentality: meticulous, curious, and persistent
  • Understanding of the Display pipeline is a plus


Description

You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) You will debug SoC software and hardware issues, and perform system level validation.

Education & Experience

BS and a minimum of 3 years relevant industry experience

Additional Requirements

Additional Requirements

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